Missions

The Primary objective is the first opportunity to win the mission.  If the game ends in the primary objective being a tie, then move to the secondary objective to determine the winner.  If the game ends in the primary and secondary objective being a tie, then move to the tertiary objective to determine the winner.  If the game ends in the tertiary objective being a tie, then add up victory points to determine the winner.  If victory points are tied, then the game ends in a tie. 

 All missions will be played to turn 6. At the end of turn 6, the players will roll a die to determine if turn 7 will occur. On a 4+ both will players will play turn 7 as long as their is time for both players to complete their turn 7.

All normal USR special rules such as seize the initiative, deepstriking, outflanking, infiltrating, etc maybe used in every mission. 

Mission #1:                                                Deployment: Pitched Battle

Primary Objective: Seize Ground* - 4 Objectives centered in each table quarter and 1 centered in the middle of the board.

Secondary Objective:  Kill Points – Must win by 3 or more kill points.

Tertiary Objective:  Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

 

 Mission #2:                                                Deployment:  Dawn of War

Primary Objective: Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

Secondary Objective: Seize Ground* – 4 Objectives centered in each table quarter and 1 centered in the middle of the board.

Tertiary Objective: Kill Points – Must win by 3 or more kill points.

 

 Mission #3:                                                Deployment:  Spearhead

Primary Objective: Modified Capture and Control with 3 objectives* – One in the center of the board and one in each deployment zone at least 12” away from the center objective.  The player who controls the most objectives wins. (Players may place objectives in their deployment zone as in capture and control.  The player who chooses first turn places their objective first)

 Secondary Objective:  Kill Points – Must win by 3 or more kill points.

 Tertiary Objective:  Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

 

 Mission 4:                                                  Deployment: Dawn of War

Primary Objective: Kill Points – Must win by 3 or more kill points.

Secondary Objective: Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

Tertiary Objective:  Seize Ground* –  4 Objectives centered in each table quarter and 1 centered in the middle of the board.

 

 Mission 5:                                                  Deployment: Pitched Battle

 Primary Objective: Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

Secondary Objective: Kill Points – Must win by 3 or more kill points.

Tertiary Objective:  Seize Ground* –  4 Objectives centered in each table quarter and 1 centered in the middle of the board.

 

 Mission 6:                                                  Deployment: Spearhead

Primary Objective: Modified Capture and Control with 3 objectives* – One in the center of the board and one in each deployment zone at least 12” away from the center objective.  The player who controls the most objectives wins. (Players may place objectives in their deployment zone as in capture and control.  The player who chooses first turn places their objective first)

Secondary Objective: Table Quarters** – The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins. (Units may only claim 1 quarter)

Tertiary Objective: Kill Points – Must win by 3 or more kill points.

* It is each player’s responsibility to re-set the objectives before each game.

** Units claim the table quarter in which the majority of the unit is physically in. (If equally in multiple quarters or no majority exists roll to determine which table quarter the unit resides)